

And again, on-hit is shit.Īnd this wouldn't be a mega-huge issue if a lot of combo piecess didn't require CB to function. Unicycle Tumbler is better, but Grade 1 space is kind of tight. It's great pressure, sure! BUT YOU'RE NOT RUNNING HIM FOR PRESSURE ARE YOU? YOU'RE RUNNING HIM FOR THE COUNTER CHARGE YOU'RE NOT GOING TO GET BECAUSE HE'S AN ON HIT WHICH BORDERLINE GUARANTEES YOUR OPPONENT WILL GUARD. But her skill is too good to pass up.ĭaydream Tone, Arny? ON HIT IS SHIT. I prefer Hoop Master just due to the sheer versatility, even if she does cost a CB. She's decent, but she's kind of hard to rely on and also suuuuper fucking expensive. Run Prankster Girl for her effect, mostly, as she's one of the few deck-to-soul searchers we have.) and Darkside Mirror Master, a counter-charging PG. Not to mention, it takes up a precious circle, which, in Pale Moon, even your circles are resources. Our best options are Skyhigh Walker, a Stand trigger (but running Stands in Pale Moon is hardly ideal when your main attacker returns to soul. Pale Moon has no, and I mean NO way to counter charge efficiently and easily. But the thing is, one way or another, you'll eventually get your soul going (hopefully). Wow, all that and I'm not even onto Pale Moon's biggest problem. Which is why Masked Phantom, Harri is terrible, or at least is one of the reasons. But early game soul blasts will kill you. Pale Moon can handle soulblasts very well in the late game, because you're guaranteed that you don't need EVERYTHING you have in the soul. Two: If you don't have those units in the soul.you're screwed.

But you can still get some use out of them with things like Wandering Dragon and Hoop Master. And there's no way to put them back in the deck. The amount of times you'll scream because you put a heal trigger or a PG in there is astounding. One: A random soulcharge.is just a random soulcharge. As long as you're riding Masked Magician, Harri (and not Masked Phantom who is SHITTY and i'll explain that later), you can pump up the soul and eventually get what you need in there. A Harri build needs at least a Cutie Paratrooper or a Flying Peryton in there. The problem is, Pale Moon also needs a well set-up soul. So Pale Moon can get away with having way less cards in there. But unlike Dark Irregulars, unlike how much you have in the soul, it's more about what you have in the soul. Pale Moon as a whole is built around the soul. You've got to keep pretty good track of all of these, or you'll burn through them like wildfire. Your deck, your hand, your damage zone, your soul, your G Zone, even your drop zone in some clans. But again, there just aren't enough combo pieces to make this super viable, they're often rather restrictive, aaaand.they eat up your resources. The majority of the meta with things like Gear Chronicle down to Aqua Force is swinging lots of times, until you eat your opponent's hand to smithereens. On the other hand, there are cards like Card Dealer, Jacqueline, Moonlight Melody Tamer, Betty, and even Dragon Masquerade, Harri that push Magia towards multi-attacking. But a lot of the column-building clans can do better. Cards like Cutie Paratrooper, Intensely Sweet Clown, and Darkside Princess (who are all essentials in the deck) are very good at building columns, but they don't reach incredible Neo Nectar numbers typically. Multi-attacking, and swinging for big numbers.

But they fall into one of two categories. Something I've noticed is there are many, many cards out there that are intended to support Harri. However, there's a number of issues that hold the Harri build back from true greatness. It's not a new tactic, but Harri is the deck that does this consistently. This is actually a pretty good backbone to work off of, as it throws a wrench at a lot of control decks that rely on retiring your opponent's field. Harri's main gimmick, the * Magia keyword, revolves around calling units from the soul, and putting them back in the soul at the end of the turn. Now as for Harri's place in the meta.he's actually the best deck in Pale Moon in terms of the entire game! That being said, he's not in a good spot at all.

Kinesis Megatrick, Coulthard x1 (G-GUARD) Jester Demonic Dragon, Wandering Dragon x1 (G-GUARD) Scream Dragon Master, Droll Kimberly x1 (GB8)Ĭhainsaw Megatrick, Furnival x1 (G-GUARD) assuming one had infinity money, here's what I'd put together: Shameless self promotion of the video i have on this.
